Retro Horror Jam Day 10-12 Interactable, Explosions, Puzzles, and Lore
Day 10
Completed:
- Decided the route players must traverse to see and find everything in the map.
- Made fine-tuning adjustments.
- Started adding diaries, journals, and notes around the map.
Day 11
Completed:
- New pickup and interactable objects added.
- Pushable crates added.
- Implemented the computer locking puzzle.
- Designed additional timelines to enhance visual fidelity.
Day 12
Completed:
- Built exploding barrels that can hurt enemies.
Next Steps:
- Thoroughly test the new features for any issues.
- Continue integrating and refining gameplay elements.
- Collect player feedback and make necessary adjustments.
- Plan and implement more puzzles and interactive elements.
Get Resident Evil: Return to Sheena Island
Resident Evil: Return to Sheena Island
Implementation of Resident Evil Survivor Using the Retro Horror Template
Status | In development |
Author | MPH64 |
Genre | Adventure, Survival |
Tags | evil, Horror, jam, PSX (PlayStation), resident, resident-evil, Retro, Singleplayer, Survival Horror |
More posts
- Devlog - October 24, 2024 - Slow but Steady Progress36 days ago
- Devlog - September 25, 2024 - New Areas!66 days ago
- September 7, 2024 - Saving Loading issues, Death animations, and Clipping84 days ago
- Devlog - September 2, 2024 - Bug Fixes and Improvements88 days ago
- Minor Game-Breaking Bug FixesAug 20, 2024
- Game Over Screen and File Menu UpdateAug 11, 2024
- A Week Later: Jam is OverAug 06, 2024
- Retro Horror Jam Day 15 Jam Over and ReleaseJul 28, 2024
- Retro Horror Jam Day 8/9 Puzzles, Cut Scenes, and BugsJul 21, 2024
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