Devlog June 26th 2025 - Kill Me Softly

Quick update on the progress as of June 26, 2025:
Sewer Puzzle
Just wrapped up a new puzzle for the sewer section, opening the path to the prison. It’s will require paying attention and noticing details from some of the earlier areas. Hopefully, it’s tricky but solvable.
Will be working on getting some feedback for that.
Difficulty System
I’ve added a difficulty selection system. It’s working, though the differences are subtle for now. I’m planning to expand on things like enemy toughness and item availability to make each mode stand out more soon.
Library and Beyond
Been cleaning up the library, focusing on camera positioning, along with sorting out all the door animations and sound effects.
Next Steps
Things are moving along well. The sewer to prison transition is up next. More updates will be coming soon.
Thanks for following along! Let me know your thoughts in the comments.
Mike
Get Resident Evil: Return to Sheena Island
Resident Evil: Return to Sheena Island
Implementation of Resident Evil Survivor Using the Retro Horror Template
Status | In development |
Author | MPH64 |
Genre | Adventure, Survival |
Tags | evil, Horror, jam, PSX (PlayStation), resident, resident-evil, Retro, Singleplayer, Survival Horror |
More posts
- Devlog June 16th 2025 - Call the ambulance14 days ago
- Devlog June 5th 2025 - Radio Silence25 days ago
- Devlog - Febuary 8th, 2025 - I'm still here!! =)Feb 08, 2025
- Devlog - December 1st, 2024 - Slowly wrapping up new content!Dec 02, 2024
- Devlog - October 24, 2024 - Slow but Steady ProgressOct 25, 2024
- Devlog - September 25, 2024 - New Areas!Sep 25, 2024
- September 7, 2024 - Saving Loading issues, Death animations, and ClippingSep 07, 2024
- Devlog - September 2, 2024 - Bug Fixes and ImprovementsSep 03, 2024
- Minor Game-Breaking Bug FixesAug 20, 2024
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