Devlog - December 1st, 2024 - Slowly wrapping up new content!


Devlog - December 1, 2024 - November Progress Recap

Hey everyone! November was a bit of a slower month for development, as I’ve been working 50-60 hours a week at my job. With such a packed schedule, free time has been sparse, and honestly, I’ve needed some time to just relax and play a few games instead of making them. That said, I’ve still managed to make some progress:

Progress and Updates

Hospital Area: The hospital is almost finished, with door animations, cameras, and a few puzzles now implemented. It’s shaping up to be a solid addition to the game.

Enemies: I’ve made further improvements to the dogs and Mr. X, tweaking their behavior and making steady progress on their functionality.

Persistent Data System: A new persistent data system has been added to help track progress across scenes, ensuring smoother transitions and consistency.

Camera Revisions: Some of the camera angles and positions from the demo have been revised to improve the player experience and enhance immersion.

Next Steps:

  • Wrap up the hospital area.
  • Continue refining enemy behavior.
  • Keep expanding on the persistent data system.

Thanks for sticking with me during this busy time! I’m still here, even if things are moving a bit slower right now. Feel free to reach out on Itch.io or Discord at MPH64 with any thoughts or feedback. Your support means a lot!

Get Resident Evil: Return to Sheena Island

Leave a comment

Log in with itch.io to leave a comment.