Retro Horror Jam Day 1
Retro Horror Jam Dev Log
Day 1
- Completed:
- Opening cutscene
- https://youtu.be/V1eZD38HrBY
- Weapon-specific walking animations
- https://youtu.be/ZNR0DkCcYm0
- Highlights:
- Successfully implemented a compelling opening cutscene to set the atmosphere.
- Created and integrated unique walking animations for different weapons, adding variety and immersion.
- Challenges:
- Ensuring the cutscene effectively conveys the story within a short timeframe.
- Maintaining consistency and fluid transitions between different weapon-specific walking animations.
- Next Steps:
- Refine the cutscene based on feedback.
- Continue developing core gameplay mechanics and refining animations.
- Focus on creating the initial gameplay environment and interactions.
Get Resident Evil: Return to Sheena Island
Resident Evil: Return to Sheena Island
Implementation of Resident Evil Survivor Using the Retro Horror Template
Status | In development |
Author | MPH64 |
Genre | Adventure, Survival |
Tags | evil, Horror, jam, PSX (PlayStation), resident, resident-evil, Retro, Singleplayer, Survival Horror |
More posts
- Devlog - October 24, 2024 - Slow but Steady Progress37 days ago
- Devlog - September 25, 2024 - New Areas!66 days ago
- September 7, 2024 - Saving Loading issues, Death animations, and Clipping84 days ago
- Devlog - September 2, 2024 - Bug Fixes and Improvements89 days ago
- Minor Game-Breaking Bug FixesAug 20, 2024
- Game Over Screen and File Menu UpdateAug 11, 2024
- A Week Later: Jam is OverAug 06, 2024
- Retro Horror Jam Day 15 Jam Over and ReleaseJul 28, 2024
- Retro Horror Jam Day 10-12 Interactable, Explosions, Puzzles, and LoreJul 25, 2024
- Retro Horror Jam Day 8/9 Puzzles, Cut Scenes, and BugsJul 21, 2024
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